Riassunto:
In the virtual future, you must
organize to survive At any hour of the day or night,
millions of people around the globe are engrossed in
multiplayer online games, questing and battling to win
virtual “gold,” jewels, and precious artifacts.
Meanwhile, others seek to exploit this vast shadow economy,
running electronic sweatshops in the world’s poorest
countries, where countless “gold farmers,” bound
to their work by abusive contracts and physical threats,
harvest virtual treasure for their employers to sell to First
World gamers who are willing to spend real money to skip
straight to higher-level gameplay. Mala is a brilliant 15-year-old from
rural India whose leadership skills in virtual combat have
earned her the title of “General Robotwalla.” In
Shenzen, heart of China’s industrial boom, Matthew is
defying his former bosses to build his own successful
gold-farming team. Leonard, who calls himself Wei-Dong, lives
in Southern California, but spends his nights fighting
virtual battles alongside his buddies in Asia, a world away.
All of these young people, and more, will become entangled
with the mysterious young woman called Big Sister Nor, who
will use her experience, her knowledge of history, and her
connections with real-world organizers to build them into a
movement that can challenge the status quo. The ruthless forces arrayed against
them are willing to use any means to protect their
power—including blackmail, extortion, infiltration,
violence, and even murder. To survive, Big Sister’s
people must out-think the system. This will lead them to
devise a plan to crash the economy of every virtual world at
once—a Ponzi scheme combined with a brilliant hack that
ends up being the biggest, funnest game of all. Imbued with the same lively,
subversive spirit and thrilling storytelling that made LITTLE
BROTHER an international sensation, FOR THE WIN is a
prophetic and inspiring call-to-arms for a new
generation.